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Old Sep 10, 2009, 10:21 AM // 10:21   #41
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the very first one i bought i didnt pay attention to the damage and found out later, but yea i still got 145e off it after paying 115e lmao. the fact that it happens so much and only to this weapon is very weird
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Old Sep 10, 2009, 04:53 PM // 16:53   #42
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Does it amuse anyone else that we've moved from "no inscription slot!" to "not max damage!" as the complaint of choice?

If we fix this, req is next, right? Make all items drop req 9!

The broader issue is that randomized drop systems are lousy. Hopefully GW2 will introduce something superior. The drop assignment system was a very positive innovation.
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Old Sep 10, 2009, 05:42 PM // 17:42   #43
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ive noticed this a lot in gwen items but since ive never gotten anything super rare anyway, it hasnt bugged me. ive seen a lot of HM end chest daggers being 7-16, hammers being 18-35, swords being 15-21, and bows at 14-28. most of the ones ive noticed have come from cathedral of flames(i get runs while doing homework) but that could be because it is such a consistently farmed place. the ones i have noticed not being max are platinum bows, notched blades, stilettos(daggers). also the one hammer i got a while back wasnt max, sadly it was a wingcrest maul.
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Old Sep 10, 2009, 08:42 PM // 20:42   #44
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Honestly I've never seen anything non max from EoTN chests except bows, it's really popular for bows to be 14-28.

Even still, In hard mode that should entirely eliminate this if you ask me, I'm not surprised at non maxes in normal mode.. but hard?
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Old Sep 10, 2009, 11:58 PM // 23:58   #45
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Quote:
Originally Posted by zwei2stein View Post
Damage is derived from requirement, that is all: there is no 'hm' or 'chest' or even 'color' modifier that seems to affect damage ranges.

q8 can get very rarely max (on focii for example).
q9 is mostly max, but not guaranteed.
q10 and larger is guaranteed max.

As i understand it, item generation code starts with rolling req, deriving inherent mods from it, then independently rolling color and deriving exchangeable mods from it.
Sorry to say that but you're completely wrong here.
Damage is not directly connected to or based on requirement. There's no such a thing as guaranteed max - a q12 bow dropping from a high end chest has the same chance of being 14-28 as if it was q9. I've seen the 1-off bows/hammers/daggers drop from high-end sources with any req 9-12 (can't remember seeing a q13 one but it may be just my memory)

Item stat generation is done in a different way. I won't get into details here but the only thing that really matters is the drop source's level, which gets increased by item's color modifier and at least 1 random modifier and then the req and base stats are generated from that value, separately from each other.
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Old Sep 11, 2009, 07:46 AM // 07:46   #46
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Originally Posted by jaximus View Post
ive noticed this a lot in gwen items but since ive never gotten anything super rare anyway, it hasnt bugged me. ive seen a lot of HM end chest daggers being 7-16, hammers being 18-35, swords being 15-21, and bows at 14-28. most of the ones ive noticed have come from cathedral of flames(i get runs while doing homework) but that could be because it is such a consistently farmed place. the ones i have noticed not being max are platinum bows, notched blades, stilettos(daggers). also the one hammer i got a while back wasnt max, sadly it was a wingcrest maul.
this has already been said, /care
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Old Sep 11, 2009, 02:55 PM // 14:55   #47
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Originally Posted by Sword Hammer Axe View Post
I keep getting that! Hell I got a 14-20 emerald sword from Kathandrax. I was so pissed off I salvaged it. At least it had a perfect +30 fortitude. Had my first dungeon-only max damage drop yesterday though. r11 clockwork scythe ^^
Never heard of caster sword? You salvaged around 100ecto
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